[{"COMMENT":"enhanced release of Doom, Heretic, Hexen, and Strife","COMMENT_MATCH":"enhanced release of <strong>Doom<\/strong>, Heretic, Hexen, and Strife","DESCRIPTION":"Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display\nresolution, removes the static limits of the Doom engine and offers further\noptional visual, tactical and physical enhancements while remaining entirely\nconfig file, savegame, netplay and demo compatible with the original.\n\nHeretic, Hexen, and Strife are also supported.\n","DESCR_MATCH":"Crispy <strong>Doom<\/strong> is a friendly fork of Chocolate <strong>Doom<\/strong> that provides a higher display<br \/>resolution, removes the static limits of the <strong>Doom<\/strong> engine and offers further<br \/>optional visual, tactical and physical enhancements while remaining entirely<br \/>config file, savegame, netplay and demo compatible with the original.<br \/><br \/>Heretic, Hexen, and Strife are also supported.<br \/>","FULLPKGNAME":"crispy-doom-7.1","FULLPKGPATH":"games\/crispy-doom","HOMEPAGE":"https:\/\/fabiangreffrath.github.io\/crispy-homepage\/"},{"COMMENT":"DOOM I Shareware data files","COMMENT_MATCH":"<strong>DOOM<\/strong> I Shareware data files","DESCRIPTION":"This is the shareware WAD file for DOOM I, consisting of the first\nepisode \"Knee-Deep in the Dead\" of the full Doom game. This datafile\ncan be used with games\/chocolate-doom and\/or games\/prboom.\n","DESCR_MATCH":"This is the shareware WAD file for <strong>DOOM<\/strong> I, consisting of the first<br \/>episode &quot;Knee-Deep in the Dead&quot; of the full <strong>Doom<\/strong> game. This datafile<br \/>can be used with games\/chocolate-<strong>doom<\/strong> and\/or games\/prboom.<br \/>","FULLPKGNAME":"doomdata-1.9p1","FULLPKGPATH":"games\/doomdata\/shareware","HOMEPAGE":null},{"COMMENT":"online multiplayer doom","COMMENT_MATCH":"online multiplayer <strong>doom<\/strong>","DESCRIPTION":"Odamex is a free, cross-platform modification of the Doom engine that allows\nplayers to easily join servers dedicated to playing Doom online.\n","DESCR_MATCH":"Odamex is a free, cross-platform modification of the <strong>Doom<\/strong> engine that allows<br \/>players to easily join servers dedicated to playing <strong>Doom<\/strong> online.<br \/>","FULLPKGNAME":"odamex-0.9.5p2","FULLPKGPATH":"games\/odamex","HOMEPAGE":"https:\/\/odamex.net\/"},{"COMMENT":"portable release of Doom, Heretic, Hexen, and Strife","COMMENT_MATCH":"portable release of <strong>Doom<\/strong>, Heretic, Hexen, and Strife","DESCRIPTION":"Chocolate Doom is an SDL-based port of the classic DOOM.EXE experience from\nthe days of DOS.  The project aims to provide an experience identical to that\nof the original games on original hardware.  A game configuration program is \nincluded, and emulates the classic DOS-style SETUP.EXE of the originals.\n\nThe project also maintains versions of the engine for Heretic, Hexen, and\nStrife.  All original game PWADs and demos should work flawlessly.\n","DESCR_MATCH":"Chocolate <strong>Doom<\/strong> is an SDL-based port of the classic <strong>DOOM<\/strong>.EXE experience from<br \/>the days of DOS.  The project aims to provide an experience identical to that<br \/>of the original games on original hardware.  A game configuration program is <br \/>included, and emulates the classic DOS-style SETUP.EXE of the originals.<br \/><br \/>The project also maintains versions of the engine for Heretic, Hexen, and<br \/>Strife.  All original game PWADs and demos should work flawlessly.<br \/>","FULLPKGNAME":"chocolate-doom-3.1.0p0","FULLPKGPATH":"games\/chocolate-doom","HOMEPAGE":"https:\/\/www.chocolate-doom.org\/"},{"COMMENT":"fork of prboom+ with a focus on speedrunning","COMMENT_MATCH":"fork of prboom+ with a focus on speedrunning","DESCRIPTION":"DSDA-Doom (also Doom Speed Demos Archive - Doom) is a source port based\non the PrBoom+um 2.6.x fork of PrBoom+ by Ryan Krafnick (Kraflab).\n\nIt has extra tooling for demo recording and playback, with a focus on\nspeedrunning.  It also implements several new standards for mod and map\nauthors alike.\n\nNew features from PrBoom+ include:\n- Heretic, Hexen, MBF21, and Doom-in-Hexen support\n- In-game console and scripting\n- Full controller support\n- Palette-based lightmode for opengl\n- Debugging features for testing\n- Strict mode for speedrunning\n- Various quality of life improvements\n- Advanced tools for TASing\n- Rewind\n","DESCR_MATCH":"DSDA-<strong>Doom<\/strong> (also <strong>Doom<\/strong> Speed Demos Archive - <strong>Doom<\/strong>) is a source port based<br \/>on the PrBoom+um 2.6.x fork of PrBoom+ by Ryan Krafnick (Kraflab).<br \/><br \/>It has extra tooling for demo recording and playback, with a focus on<br \/>speedrunning.  It also implements several new standards for mod and map<br \/>authors alike.<br \/><br \/>New features from PrBoom+ include:<br \/>- Heretic, Hexen, MBF21, and <strong>Doom<\/strong>-in-Hexen support<br \/>- In-game console and scripting<br \/>- Full controller support<br \/>- Palette-based lightmode for opengl<br \/>- Debugging features for testing<br \/>- Strict mode for speedrunning<br \/>- Various quality of life improvements<br \/>- Advanced tools for TASing<br \/>- Rewind<br \/>","FULLPKGNAME":"dsda-doom-0.29.4","FULLPKGPATH":"games\/dsda-doom","HOMEPAGE":"https:\/\/github.com\/kraflab\/dsda-doom"},{"COMMENT":"enhanced version the PrBoom Doom engine","COMMENT_MATCH":"enhanced version the PrBoom <strong>Doom<\/strong> engine","DESCRIPTION":"Modified PrBoom port with uncapped framerate, variable gamespeed,\nre-record, walkcam, chasecam, full mouselook, fov and other features\nwithout loss of compatibility with original DOOM.\n\nNot intended to replace the prboom package, this port has additional\nfeatures particularly interesting to fans of demo recording\/playback.\n\nA registered IWAD from one of the original Doom games may be placed in\n${PREFIX}\/share\/doom\/.\n\nMusic is available with the timidity package.\n","DESCR_MATCH":"Modified PrBoom port with uncapped framerate, variable gamespeed,<br \/>re-record, walkcam, chasecam, full mouselook, fov and other features<br \/>without loss of compatibility with original <strong>DOOM<\/strong>.<br \/><br \/>Not intended to replace the prboom package, this port has additional<br \/>features particularly interesting to fans of demo recording\/playback.<br \/><br \/>A registered IWAD from one of the original <strong>Doom<\/strong> games may be placed in<br \/>$&#123;PREFIX&#125;\/share\/<strong>doom<\/strong>\/.<br \/><br \/>Music is available with the timidity package.<br \/>","FULLPKGNAME":"prboom-plus-2.5.1.4p2","FULLPKGPATH":"games\/prboom-plus","HOMEPAGE":"https:\/\/prboom-plus.sourceforge.net\/"},{"COMMENT":"free content game based on the Doom engine","COMMENT_MATCH":"free content game based on the <strong>Doom<\/strong> engine","DESCRIPTION":"Freedoom is a freely licensed game pack for the Doom engine, split in two parts.\n\nPhase 1 is the first part of the single-player game, containing four chapters\nwhich are nine levels each, smoothly paced for beginner players. It is\ncompatible with mods for the original Doom and The Ultimate Doom.\n\nPhase 2 is the second major part of the single-player game, a massive 32-level\nchapter expanding upon the same concepts present in Phase 1, as well as\ncontaining additional monsters and the double-barreled shotgun! The levels in\nthis game tend to demand more skillful play than the previous chapters. It is\ncompatible with mods for Doom II.\n","DESCR_MATCH":"Freedoom is a freely licensed game pack for the <strong>Doom<\/strong> engine, split in two parts.<br \/><br \/>Phase 1 is the first part of the single-player game, containing four chapters<br \/>which are nine levels each, smoothly paced for beginner players. It is<br \/>compatible with mods for the original <strong>Doom<\/strong> and The Ultimate <strong>Doom<\/strong>.<br \/><br \/>Phase 2 is the second major part of the single-player game, a massive 32-level<br \/>chapter expanding upon the same concepts present in Phase 1, as well as<br \/>containing additional monsters and the double-barreled shotgun! The levels in<br \/>this game tend to demand more skillful play than the previous chapters. It is<br \/>compatible with mods for <strong>Doom<\/strong> II.<br \/>","FULLPKGNAME":"freedoom-0.13.0","FULLPKGPATH":"games\/freedoom\/freedoom","HOMEPAGE":"https:\/\/freedoom.github.io\/"},{"COMMENT":"open-source version of Doom 3","COMMENT_MATCH":"open-source version of <strong>Doom<\/strong> 3","DESCRIPTION":"dhewm 3 is a Doom 3 GPL source modification.\n\nThe goal of dhewm 3 is bring DOOM 3 with the help of SDL to all\nsuitable plaforms.\n\nThis source release does not contain any game data, the game data\nis still covered by the original EULA and must be obeyed as usual.\n\nYou must patch the game to the latest version.\n","DESCR_MATCH":"dhewm 3 is a <strong>Doom<\/strong> 3 GPL source modification.<br \/><br \/>The goal of dhewm 3 is bring <strong>DOOM<\/strong> 3 with the help of SDL to all<br \/>suitable plaforms.<br \/><br \/>This source release does not contain any game data, the game data<br \/>is still covered by the original EULA and must be obeyed as usual.<br \/><br \/>You must patch the game to the latest version.<br \/>","FULLPKGNAME":"dhewm3-1.5.4","FULLPKGPATH":"games\/dhewm3","HOMEPAGE":"https:\/\/dhewm3.org"},{"COMMENT":"OpenGL engine for idTech 1 games like doom,hexen,heretic...","COMMENT_MATCH":"OpenGL engine for idTech 1 games like <strong>doom<\/strong>,hexen,heretic...","DESCRIPTION":"ZDoom is a source port for the modern era, supporting current hardware\nand operating systems and sporting a vast array of user options. Make\nDoom your own again!\n","DESCR_MATCH":"ZDoom is a source port for the modern era, supporting current hardware<br \/>and operating systems and sporting a vast array of user options. Make<br \/><strong>Doom<\/strong> your own again!<br \/>","FULLPKGNAME":"gzdoom-4.14.2","FULLPKGPATH":"games\/gzdoom","HOMEPAGE":"https:\/\/zdoom.org"},{"COMMENT":"WAD composer for Doom, Heretic, Hexen, and Strife","COMMENT_MATCH":"WAD composer for <strong>Doom<\/strong>, Heretic, Hexen, and Strife","DESCRIPTION":"DeuTex is a WAD file composer. It can do many things with Doom, Freedoom,\nHeretic, Hexen, and Strife WAD files, such as extracting and inserting\ngraphics, sounds, levels, and other resources. It can be used for creating\nand modifying IWAD (\"Internal WAD\") and PWAD (\"Patch WAD\") files both.\n\nIt is a command-line driven program and as such, is suitable for scripting\nsuch as from a shell script or Makefile.\n","DESCR_MATCH":"DeuTex is a WAD file composer. It can do many things with <strong>Doom<\/strong>, Freedoom,<br \/>Heretic, Hexen, and Strife WAD files, such as extracting and inserting<br \/>graphics, sounds, levels, and other resources. It can be used for creating<br \/>and modifying IWAD (&quot;Internal WAD&quot;) and PWAD (&quot;Patch WAD&quot;) files both.<br \/><br \/>It is a command-line driven program and as such, is suitable for scripting<br \/>such as from a shell script or Makefile.<br \/>","FULLPKGNAME":"deutex-5.2.3","FULLPKGPATH":"archivers\/deutex","HOMEPAGE":"https:\/\/github.com\/Doom-Utils\/deutex\/"},{"COMMENT":"enhanced clone of Id Software's Doom game; multiplayer","COMMENT_MATCH":"enhanced clone of Id Software&#39;s <strong>Doom<\/strong> game; multiplayer","DESCRIPTION":"PrBoom is a modified version of ID Software's classic game Doom.  It\nruns on several platforms (including Win32 and Unixes) and features\nmany additions to the original game.  It also supports multiplayer\ngames.\n","DESCR_MATCH":"PrBoom is a modified version of ID Software&#39;s classic game <strong>Doom<\/strong>.  It<br \/>runs on several platforms (including Win32 and Unixes) and features<br \/>many additions to the original game.  It also supports multiplayer<br \/>games.<br \/>","FULLPKGNAME":"prboom-2.5.0p4","FULLPKGPATH":"games\/prboom","HOMEPAGE":"https:\/\/prboom.sourceforge.net\/"},{"COMMENT":"free content game based on the Doom engine","COMMENT_MATCH":"free content game based on the <strong>Doom<\/strong> engine","DESCRIPTION":"FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom\nproject. Rather than the usual single-player focused levels, these contain\nno monsters and are intended for deathmatch only. It is compatible with mods\nfor Doom II.\n","DESCR_MATCH":"FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom<br \/>project. Rather than the usual single-player focused levels, these contain<br \/>no monsters and are intended for deathmatch only. It is compatible with mods<br \/>for <strong>Doom<\/strong> II.<br \/>","FULLPKGNAME":"freedm-0.13.0","FULLPKGPATH":"games\/freedoom\/freedm","HOMEPAGE":"https:\/\/freedoom.github.io\/"},{"COMMENT":"GkrellM2 load meter with a familiar face","COMMENT_MATCH":"GkrellM2 load meter with a familiar face","DESCRIPTION":"Cruel GkrellM2 plugin where you watch Flynn (the main character from\nDOOM) get hurt as the CPU usage goes up.  Make build, and watch him \nbleed!  (Images are owned by ID Software)\n","DESCR_MATCH":"Cruel GkrellM2 plugin where you watch Flynn (the main character from<br \/><strong>DOOM<\/strong>) get hurt as the CPU usage goes up.  Make build, and watch him <br \/>bleed!  (Images are owned by ID Software)<br \/>","FULLPKGNAME":"gkrellflynn-0.8p9","FULLPKGPATH":"sysutils\/gkrellm\/plugins\/flynn","HOMEPAGE":null},{"COMMENT":"source port of 3D game System Shock","COMMENT_MATCH":"source port of 3D game System Shock","DESCRIPTION":"Shockolate - System Shock, but cross platform! Based on the source code for\nPowerPC released by Night Dive Studios, Incorporated. Shockolate is a cross\nplatform source port of System Shock, using SDL2. This runs well on OSX, Linux,\nand Windows right now, with some missing features that need reviving due to not\nbeing included in the source code that was released.\n\nThe end goal for this project is something like what Chocolate Doom is for Doom:\nan experience that closely mimics the original, but portable and with some\nquality of life improvements including an OpenGL renderer and mod support!\n","DESCR_MATCH":"Shockolate - System Shock, but cross platform! Based on the source code for<br \/>PowerPC released by Night Dive Studios, Incorporated. Shockolate is a cross<br \/>platform source port of System Shock, using SDL2. This runs well on OSX, Linux,<br \/>and Windows right now, with some missing features that need reviving due to not<br \/>being included in the source code that was released.<br \/><br \/>The end goal for this project is something like what Chocolate <strong>Doom<\/strong> is for <strong>Doom<\/strong>:<br \/>an experience that closely mimics the original, but portable and with some<br \/>quality of life improvements including an OpenGL renderer and mod support!<br \/>","FULLPKGNAME":"shockolate-0.7.8pl20210504","FULLPKGPATH":"games\/shockolate","HOMEPAGE":"https:\/\/github.com\/Interrupt\/systemshock"},{"COMMENT":"drop-down terminal emulator","COMMENT_MATCH":"drop-down terminal emulator","DESCRIPTION":"Tilda is a terminal emulator taking after the likeness of many classic\nterminals from first person shooter games, Quake, Doom and Half-Life (to\nname a few), where the terminal has no border and is hidden from the\ndesktop until a key is pressed.\n","DESCR_MATCH":"Tilda is a terminal emulator taking after the likeness of many classic<br \/>terminals from first person shooter games, Quake, <strong>Doom<\/strong> and Half-Life (to<br \/>name a few), where the terminal has no border and is hidden from the<br \/>desktop until a key is pressed.<br \/>","FULLPKGNAME":"tilda-2.0.0","FULLPKGPATH":"x11\/tilda","HOMEPAGE":"https:\/\/github.com\/lanoxx\/tilda"},{"COMMENT":"dungeon-crawling action-RPG adventure","COMMENT_MATCH":"dungeon-crawling action-RPG adventure","DESCRIPTION":"Egoboo is a dungeon-crawling action-RPG adventure. It has a unique mood,\nand is a lot of fun to play. In Egoboo, you will find heaps of loot, kill\nhordes of monsters, and discover many unusual places on your quest to\nsave Lord Bishop from his imminent doom!\n","DESCR_MATCH":"Egoboo is a dungeon-crawling action-RPG adventure. It has a unique mood,<br \/>and is a lot of fun to play. In Egoboo, you will find heaps of loot, kill<br \/>hordes of monsters, and discover many unusual places on your quest to<br \/>save Lord Bishop from his imminent <strong>doom<\/strong>!<br \/>","FULLPKGNAME":"egoboo-2.8.1p1","FULLPKGPATH":"games\/egoboo","HOMEPAGE":"https:\/\/egoboo.sourceforge.net"},{"COMMENT":"client of wrath-darkplaces engine","COMMENT_MATCH":"client of wrath-darkplaces engine","DESCRIPTION":"wrath is the client for the wrath-darkplaces engine used in\nWRATH: Aeon of Ruin, a game that embraces the timeless elements\nof classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD,\nUNREAL and HEXEN and carries them into the 21st century.\n\nWhile this package and the game engine are open source, one\nstill needs to provide the original game assets from WRATH:\nAeon of Ruin, which is not open source. You will need to\npurchase the original game to use this package.\n","DESCR_MATCH":"wrath is the client for the wrath-darkplaces engine used in<br \/>WRATH: Aeon of Ruin, a game that embraces the timeless elements<br \/>of classic titles such as <strong>DOOM<\/strong>, QUAKE, DUKE NUKEM 3D, BLOOD,<br \/>UNREAL and HEXEN and carries them into the 21st century.<br \/><br \/>While this package and the game engine are open source, one<br \/>still needs to provide the original game assets from WRATH:<br \/>Aeon of Ruin, which is not open source. You will need to<br \/>purchase the original game to use this package.<br \/>","FULLPKGNAME":"wrath-1.0","FULLPKGPATH":"games\/wrath","HOMEPAGE":"https:\/\/github.com\/Official3DRealms\/wrath-darkplaces"},{"COMMENT":"ridiculous shoot-em-up game","COMMENT_MATCH":"ridiculous shoot-em-up game","DESCRIPTION":"M.A.R.S. is a ridiculous 2D space shooter with awesome visual effects\nand attractive physics. Players can battle each other or computer\ncontrolled enemies in exciting game modes.\n\nIn the year 3547, civilizations all over the galaxy have settled their\nown planets, living in peace and harmony. But outside their\ncontemplative habitats, the GREAT WAR is raging. As a famous fighter on\nyour way to never ending honor and prosperity, you must protect your\nplanet from the oncoming doom of your jealous neighbors!\n","DESCR_MATCH":"M.A.R.S. is a ridiculous 2D space shooter with awesome visual effects<br \/>and attractive physics. Players can battle each other or computer<br \/>controlled enemies in exciting game modes.<br \/><br \/>In the year 3547, civilizations all over the galaxy have settled their<br \/>own planets, living in peace and harmony. But outside their<br \/>contemplative habitats, the GREAT WAR is raging. As a famous fighter on<br \/>your way to never ending honor and prosperity, you must protect your<br \/>planet from the oncoming <strong>doom<\/strong> of your jealous neighbors!<br \/>","FULLPKGNAME":"mars-0.7.5p11","FULLPKGPATH":"games\/mars","HOMEPAGE":"https:\/\/mars-game.sourceforge.net\/"},{"COMMENT":"library for powerful image loading capabilities","COMMENT_MATCH":"library for powerful image loading capabilities","DESCRIPTION":"Previously known as OpenIL, Developer's Image Library is a programmer's\nlibrary to develop applications with very powerful image loading\ncapabilities, yet is easy for a developer to learn and use.\n\nDevIL can load, save, convert, manipulate, filter and display a wide\nvariety of image formats.\n\nCurrently, DevIL can load .bmp, .cut, .dds, .doom, .exr, .hdr, .gif,\n.ico, .jp2, .jpg,.lbm, .mdl, .mng, .pal, .pbm, .pcd, .pcx, .pgm, .pic,\n.png, .ppm, .psd, .psp, .raw, .sgi, .tga and .tif files.\n\nFormats supported for saving include .bmp, .dds, .h, .jpg, .pal, .pbm,\n.pcx, .pgm, .png, .ppm, .raw, .sgi, .tga and .tif.\n\nDevIL currently supports the following APIs for display: OpenGL, Windows\nGDI, SDL, DirectX and Allegro. Compilers that can compile DevIL or use\nit include Djgpp, MSVC++, Linux gcc, Delphi, Visual Basic, Power Basic\nand Dev-C++.\n","DESCR_MATCH":"Previously known as OpenIL, Developer&#39;s Image Library is a programmer&#39;s<br \/>library to develop applications with very powerful image loading<br \/>capabilities, yet is easy for a developer to learn and use.<br \/><br \/>DevIL can load, save, convert, manipulate, filter and display a wide<br \/>variety of image formats.<br \/><br \/>Currently, DevIL can load .bmp, .cut, .dds, .<strong>doom<\/strong>, .exr, .hdr, .gif,<br \/>.ico, .jp2, .jpg,.lbm, .mdl, .mng, .pal, .pbm, .pcd, .pcx, .pgm, .pic,<br \/>.png, .ppm, .psd, .psp, .raw, .sgi, .tga and .tif files.<br \/><br \/>Formats supported for saving include .bmp, .dds, .h, .jpg, .pal, .pbm,<br \/>.pcx, .pgm, .png, .ppm, .raw, .sgi, .tga and .tif.<br \/><br \/>DevIL currently supports the following APIs for display: OpenGL, Windows<br \/>GDI, SDL, DirectX and Allegro. Compilers that can compile DevIL or use<br \/>it include Djgpp, MSVC++, Linux gcc, Delphi, Visual Basic, Power Basic<br \/>and Dev-C++.<br \/>","FULLPKGNAME":"DevIL-1.7.8p25","FULLPKGPATH":"graphics\/DevIL","HOMEPAGE":"https:\/\/openil.sourceforge.net\/"}]