Found 19 results for 'doom' in 0.001716
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| Package Name | Details | Comment | Description |
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| crispy-doom-7.1 | enhanced release of Doom, Heretic, Hexen, and Strife | Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original. Heretic, Hexen, and Strife are also supported. |
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| doomdata-1.9p1 | DOOM I Shareware data files | This is the shareware WAD file for DOOM I, consisting of the first episode "Knee-Deep in the Dead" of the full Doom game. This datafile can be used with games/chocolate-doom and/or games/prboom. |
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| odamex-0.9.5p2 | online multiplayer doom | Odamex is a free, cross-platform modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online. |
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| chocolate-doom-3.1.0p0 | portable release of Doom, Heretic, Hexen, and Strife | Chocolate Doom is an SDL-based port of the classic DOOM.EXE experience from the days of DOS. The project aims to provide an experience identical to that of the original games on original hardware. A game configuration program is included, and emulates the classic DOS-style SETUP.EXE of the originals. The project also maintains versions of the engine for Heretic, Hexen, and Strife. All original game PWADs and demos should work flawlessly. |
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| dsda-doom-0.29.4 | fork of prboom+ with a focus on speedrunning | DSDA-Doom (also Doom Speed Demos Archive - Doom) is a source port based on the PrBoom+um 2.6.x fork of PrBoom+ by Ryan Krafnick (Kraflab). It has extra tooling for demo recording and playback, with a focus on speedrunning. It also implements several new standards for mod and map authors alike. New features from PrBoom+ include: - Heretic, Hexen, MBF21, and Doom-in-Hexen support - In-game console and scripting - Full controller support - Palette-based lightmode for opengl - Debugging features for testing - Strict mode for speedrunning - Various quality of life improvements - Advanced tools for TASing - Rewind |
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| prboom-plus-2.5.1.4p2 | enhanced version the PrBoom Doom engine | Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov and other features without loss of compatibility with original DOOM. Not intended to replace the prboom package, this port has additional features particularly interesting to fans of demo recording/playback. A registered IWAD from one of the original Doom games may be placed in ${PREFIX}/share/doom/. Music is available with the timidity package. |
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| freedoom-0.13.0 | free content game based on the Doom engine | Freedoom is a freely licensed game pack for the Doom engine, split in two parts. Phase 1 is the first part of the single-player game, containing four chapters which are nine levels each, smoothly paced for beginner players. It is compatible with mods for the original Doom and The Ultimate Doom. Phase 2 is the second major part of the single-player game, a massive 32-level chapter expanding upon the same concepts present in Phase 1, as well as containing additional monsters and the double-barreled shotgun! The levels in this game tend to demand more skillful play than the previous chapters. It is compatible with mods for Doom II. |
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| dhewm3-1.5.4 | open-source version of Doom 3 | dhewm 3 is a Doom 3 GPL source modification. The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all suitable plaforms. This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual. You must patch the game to the latest version. |
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| gzdoom-4.14.2 | OpenGL engine for idTech 1 games like doom,hexen,heretic... | ZDoom is a source port for the modern era, supporting current hardware and operating systems and sporting a vast array of user options. Make Doom your own again! |
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| deutex-5.2.3 | WAD composer for Doom, Heretic, Hexen, and Strife | DeuTex is a WAD file composer. It can do many things with Doom, Freedoom, Heretic, Hexen, and Strife WAD files, such as extracting and inserting graphics, sounds, levels, and other resources. It can be used for creating and modifying IWAD ("Internal WAD") and PWAD ("Patch WAD") files both. It is a command-line driven program and as such, is suitable for scripting such as from a shell script or Makefile. |
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| prboom-2.5.0p4 | enhanced clone of Id Software's Doom game; multiplayer | PrBoom is a modified version of ID Software's classic game Doom. It runs on several platforms (including Win32 and Unixes) and features many additions to the original game. It also supports multiplayer games. |
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| freedm-0.13.0 | free content game based on the Doom engine | FreeDM is a fast-paced competitive deathmatch game, part of the Freedoom project. Rather than the usual single-player focused levels, these contain no monsters and are intended for deathmatch only. It is compatible with mods for Doom II. |
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| gkrellflynn-0.8p9 | GkrellM2 load meter with a familiar face | Cruel GkrellM2 plugin where you watch Flynn (the main character from DOOM) get hurt as the CPU usage goes up. Make build, and watch him bleed! (Images are owned by ID Software) |
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| shockolate-0.7.8pl20210504 | source port of 3D game System Shock | Shockolate - System Shock, but cross platform! Based on the source code for PowerPC released by Night Dive Studios, Incorporated. Shockolate is a cross platform source port of System Shock, using SDL2. This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released. The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life improvements including an OpenGL renderer and mod support! |
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| tilda-2.0.0 | drop-down terminal emulator | Tilda is a terminal emulator taking after the likeness of many classic terminals from first person shooter games, Quake, Doom and Half-Life (to name a few), where the terminal has no border and is hidden from the desktop until a key is pressed. |
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| egoboo-2.8.1p1 | dungeon-crawling action-RPG adventure | Egoboo is a dungeon-crawling action-RPG adventure. It has a unique mood, and is a lot of fun to play. In Egoboo, you will find heaps of loot, kill hordes of monsters, and discover many unusual places on your quest to save Lord Bishop from his imminent doom! |
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| wrath-1.0 | client of wrath-darkplaces engine | wrath is the client for the wrath-darkplaces engine used in WRATH: Aeon of Ruin, a game that embraces the timeless elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL and HEXEN and carries them into the 21st century. While this package and the game engine are open source, one still needs to provide the original game assets from WRATH: Aeon of Ruin, which is not open source. You will need to purchase the original game to use this package. |
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| mars-0.7.5p11 | ridiculous shoot-em-up game | M.A.R.S. is a ridiculous 2D space shooter with awesome visual effects and attractive physics. Players can battle each other or computer controlled enemies in exciting game modes. In the year 3547, civilizations all over the galaxy have settled their own planets, living in peace and harmony. But outside their contemplative habitats, the GREAT WAR is raging. As a famous fighter on your way to never ending honor and prosperity, you must protect your planet from the oncoming doom of your jealous neighbors! |
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| DevIL-1.7.8p25 | library for powerful image loading capabilities | Previously known as OpenIL, Developer's Image Library is a programmer's library to develop applications with very powerful image loading capabilities, yet is easy for a developer to learn and use. DevIL can load, save, convert, manipulate, filter and display a wide variety of image formats. Currently, DevIL can load .bmp, .cut, .dds, .doom, .exr, .hdr, .gif, .ico, .jp2, .jpg,.lbm, .mdl, .mng, .pal, .pbm, .pcd, .pcx, .pgm, .pic, .png, .ppm, .psd, .psp, .raw, .sgi, .tga and .tif files. Formats supported for saving include .bmp, .dds, .h, .jpg, .pal, .pbm, .pcx, .pgm, .png, .ppm, .raw, .sgi, .tga and .tif. DevIL currently supports the following APIs for display: OpenGL, Windows GDI, SDL, DirectX and Allegro. Compilers that can compile DevIL or use it include Djgpp, MSVC++, Linux gcc, Delphi, Visual Basic, Power Basic and Dev-C++. |